Step into my creative domain, where I weave captivating visual narratives in the boundless realm of 3D. The creative space I can explore knows no bounds, leading me to pursue my degree in Media Arts at the School of Art, Design, and Media at Nanyang Technological University. Building upon my foundation as a game developer before pursuing my degree, my expertise lies in the 3D workflow pipeline from designing immersive game environments to creating cinematic visual effects for film. This journey of mine has spanned almost a decade of academic pursuits in the arts and has helped me expand my creative visual horizons to achieve a high visual polish.
Academic Project Research, into VR AR, preservation of the history and interactive media studies.
Technology company that designs, develops and sells consumer electronics, financial services & gaming hardware.
● Acquired expertise in designing and developing playable game levels using Hammer Editor.
● Troubleshooted technical challenges encountered during map development.
● Created and designed the interior and exterior of the map, implemented lighting and layout design for a playable level. Optimized code structure and resolved terrain collision issues, resulting in a visually appealing layout with a well-composed and coherent level playability
VR AR solutions company that works on Virtualisation and Previsualisation for Government and International clients specializing in the aviation sector.
● Conducted in-depth optimization of layout and environmental aspects, specializing in 3D modeling and realistic prop texturing for simulations, including various animations as needed.
● Collaborated effectively with the lead artist and art supervisor, fostering a streamlined workflow that guaranteed timely delivery of sprints to the client.
●Established and maintained robust communication and pipeline structures between programmers and software developers, actively resolving technical challenges with the programs.